Creating Interactive Tooltip Widgets in Flutter
Tooltips are an essential UI element for providing contextual information or guidance to users without cluttering the main interface. While Flutter offers a built-in Tooltip widget, creating truly interactive and customizable tooltips often requires a deeper dive into Flutter's rendering mechanisms. This article will guide you through building a professional, interactive tooltip widget in Flutter, complete with custom content, positioning, and dismissible actions.
The Importance of Tooltips in UX
Tooltips serve a vital role in enhancing user experience:
- Clarity: They clarify the function of ambiguous icons or UI elements.
- Guidance: They can provide brief instructions or hints for new users.
- Reduced Clutter: Information is revealed only when needed, keeping the UI clean.
- Accessibility: They can aid users who rely on visual cues for understanding.
While a basic tooltip simply displays text, an interactive tooltip takes this a step further by allowing users to perform actions directly within the tooltip itself, or by offering richer, custom content beyond plain text.
Flutter's Built-in Tooltip Widget
Flutter provides a straightforward Tooltip widget out of the box. It's easy to use and covers basic needs.
Basic Usage
import 'package:flutter/material.dart';
class BasicTooltipExample extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Basic Tooltip')),
body: Center(
child: Tooltip(
message: 'This is an information icon.',
child: Icon(Icons.info),
),
),
);
}
}
Customizing the Built-in Tooltip
You can customize properties like height, padding, textStyle, decoration, and preferBelow.
import 'package:flutter/material.dart';
class CustomBuiltInTooltipExample extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Custom Built-in Tooltip')),
body: Center(
child: Tooltip(
message: 'Tap this button to perform an action.',
height: 40,
padding: EdgeInsets.all(8.0),
textStyle: TextStyle(color: Colors.white, fontSize: 16),
decoration: BoxDecoration(
color: Colors.blueAccent,
borderRadius: BorderRadius.circular(8.0),
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.2),
blurRadius: 6,
offset: Offset(0, 3),
),
],
),
preferBelow: false, // Show above if possible
child: ElevatedButton(
onPressed: () {},
child: Text('Hover or Long Press Me'),
),
),
),
);
}
}
Limitations of the Built-in Tooltip
While convenient, the default Tooltip has limitations:
- Content: Primarily for text messages. You cannot easily embed complex widgets like buttons or images directly.
- Interaction: Lacks direct interaction within the tooltip content itself (e.g., a "Got It" button).
- Triggering: By default, it appears on long press (mobile) or hover (web/desktop). Custom tap triggers are not straightforward.
- Positioning: While
preferBelowhelps, fine-grained control over its exact position relative to the target is limited.
Why Build a Custom Interactive Tooltip?
A custom interactive tooltip solves the limitations mentioned above, enabling you to:
- Embed Any Widget: Display rich content like images, complex layouts, or multiple interactive elements.
- Custom Triggers: Show the tooltip on tap, double-tap, or any custom gesture.
- Dynamic Actions: Include buttons or other interactive elements that trigger actions within your app.
- Precise Positioning: Control the exact placement of the tooltip relative to its target.
- Advanced Animations: Implement custom show/hide animations for a polished user experience.
- User Onboarding: Create guided tours with actionable "Next" or "Got It" buttons.
Building a Custom Interactive Tooltip
To create a custom interactive tooltip, we'll leverage Flutter's Overlay and OverlayEntry widgets. An Overlay allows you to layer widgets on top of the existing widget tree, independent of the current widget's position in the tree. This is perfect for displaying transient UI elements like tooltips.
Core Concepts
Overlay: A widget that hosts an overlay. Typically, yourMaterialApporWidgetsAppwill provide one.OverlayEntry: An entry in anOverlaythat can display arbitrary content. We'll use this to build our tooltip.GlobalKey: Used to get the `RenderBox` of the target widget, which is essential for calculating its position and size.GestureDetector: To handle custom tap gestures on the target widget to show/hide the tooltip.Positioned: To precisely place theOverlayEntrycontent within theOverlay.
Step-by-Step Implementation
Let's create a reusable InteractiveTooltipHost widget that will wrap our target widget and manage the lifecycle of our custom tooltip.
import 'package:flutter/material.dart';
class InteractiveTooltipHost extends StatefulWidget {
final Widget child; // The widget that triggers the tooltip
final Widget tooltipContent; // The custom content of the tooltip
final Duration showDuration; // How long the tooltip stays visible
final Duration animationDuration; // Duration of show/hide animation
final bool dismissible; // Whether tapping outside dismisses it
final TooltipDirection direction; // Direction relative to the child
const InteractiveTooltipHost({
Key? key,
required this.child,
required this.tooltipContent,
this.showDuration = const Duration(seconds: 4),
this.animationDuration = const Duration(milliseconds: 250),
this.dismissible = true,
this.direction = TooltipDirection.bottom,
}) : super(key: key);
@override
_InteractiveTooltipHostState createState() => _InteractiveTooltipHostState();
}
enum TooltipDirection { top, bottom, left, right }
class _InteractiveTooltipHostState extends State
with SingleTickerProviderStateMixin {
OverlayEntry? _overlayEntry;
final GlobalKey _key = GlobalKey();
bool _isShowing = false;
late AnimationController _animationController;
late Animation _opacityAnimation;
@override
void initState() {
super.initState();
_animationController = AnimationController(
vsync: this,
duration: widget.animationDuration,
);
_opacityAnimation =
Tween(begin: 0.0, end: 1.0).animate(_animationController);
}
@override
void dispose() {
_hideTooltip(force: true); // Ensure tooltip is removed on dispose
_animationController.dispose();
super.dispose();
}
void _showTooltip() {
if (_isShowing) return;
_isShowing = true;
final RenderBox renderBox = _key.currentContext!.findRenderObject() as RenderBox;
final Offset offset = renderBox.localToGlobal(Offset.zero);
final Size size = renderBox.size;
final Size screenSize = MediaQuery.of(context).size;
_overlayEntry = OverlayEntry(
builder: (context) {
// Calculate tooltip position
Offset tooltipPosition = _calculateTooltipPosition(
offset, size, screenSize, widget.direction
);
return GestureDetector(
onTap: widget.dismissible ? _hideTooltip : null,
child: Material(
color: Colors.transparent, // Make background tappable but invisible
child: Stack(
children: [
Positioned(
left: tooltipPosition.dx,
top: tooltipPosition.dy,
child: FadeTransition(
opacity: _opacityAnimation,
child: Material(
elevation: 8.0,
borderRadius: BorderRadius.circular(8.0),
color: Colors.white, // Default tooltip background
child: Padding(
padding: const EdgeInsets.all(8.0),
child: DefaultTextStyle(
style: const TextStyle(color: Colors.black, fontSize: 14),
child: widget.tooltipContent,
),
),
),
),
),
],
),
),
);
},
);
Overlay.of(context)?.insert(_overlayEntry!);
_animationController.forward().then((_) {
// Auto-dismiss after showDuration if not dismissed manually
Future.delayed(widget.showDuration, () {
if (_isShowing && mounted) {
_hideTooltip();
}
});
});
}
void _hideTooltip({bool force = false}) {
if (!_isShowing && !force) return; // Already hidden or not showing
_isShowing = false;
_animationController.reverse().then((_) {
_overlayEntry?.remove();
_overlayEntry = null;
});
}
Offset _calculateTooltipPosition(
Offset targetOffset, Size targetSize, Size screenSize, TooltipDirection direction
) {
double x = targetOffset.dx;
double y = targetOffset.dy;
double tooltipWidth = 200; // Assume a default width, or measure tooltip content
double tooltipHeight = 100; // Assume a default height, or measure tooltip content
// Note: For production, you'd want to calculate actual tooltipContent size
// For simplicity, we'll use assumed sizes or estimate based on typical content.
// A more robust solution involves using an OverlayEntry that measures its child
// before repositioning, or pre-calculating max size.
switch (direction) {
case TooltipDirection.bottom:
x = targetOffset.dx + (targetSize.width / 2) - (tooltipWidth / 2);
y = targetOffset.dy + targetSize.height + 10; // 10px offset
if (x < 0) x = 0;
if (x + tooltipWidth > screenSize.width) x = screenSize.width - tooltipWidth;
break;
case TooltipDirection.top:
x = targetOffset.dx + (targetSize.width / 2) - (tooltipWidth / 2);
y = targetOffset.dy - tooltipHeight - 10;
if (x < 0) x = 0;
if (x + tooltipWidth > screenSize.width) x = screenSize.width - tooltipWidth;
break;
case TooltipDirection.left:
x = targetOffset.dx - tooltipWidth - 10;
y = targetOffset.dy + (targetSize.height / 2) - (tooltipHeight / 2);
if (y < 0) y = 0;
if (y + tooltipHeight > screenSize.height) y = screenSize.height - tooltipHeight;
break;
case TooltipDirection.right:
x = targetOffset.dx + targetSize.width + 10;
y = targetOffset.dy + (targetSize.height / 2) - (tooltipHeight / 2);
if (y < 0) y = 0;
if (y + tooltipHeight > screenSize.height) y = screenSize.height - tooltipHeight;
break;
}
// Ensure tooltip doesn't go off-screen horizontally
x = x.clamp(0.0, screenSize.width - tooltipWidth);
// Ensure tooltip doesn't go off-screen vertically (consider AppBar, etc.)
y = y.clamp(0.0, screenSize.height - tooltipHeight);
return Offset(x, y);
}
@override
Widget build(BuildContext context) {
return GestureDetector(
key: _key,
onTap: () {
if (_isShowing) {
_hideTooltip();
} else {
_showTooltip();
}
},
child: widget.child,
);
}
}
Using the InteractiveTooltipHost
Now, let's see how to integrate this custom tooltip host into your application, providing interactive content.
import 'package:flutter/material.dart';
// Make sure to import your InteractiveTooltipHost file here
// import 'interactive_tooltip_host.dart'; // Assuming it's in a separate file
class MyInteractiveTooltipApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Interactive Tooltip Demo')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
InteractiveTooltipHost(
direction: TooltipDirection.bottom,
tooltipContent: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text('This is a custom message!'),
SizedBox(height: 8),
ElevatedButton(
onPressed: () {
// Perform an action
print('Action button tapped!');
// You might want to dismiss the tooltip here as well
// Navigator.of(context).pop(); // Or find a way to dismiss the specific OverlayEntry
},
child: Text('Take Action'),
),
SizedBox(height: 4),
TextButton(
onPressed: () {
// You could trigger an internal hide method here
// For a real app, you'd pass a callback to dismiss the tooltip
print('Dismiss tapped!');
},
child: Text('Dismiss'),
),
],
),
child: Container(
padding: EdgeInsets.all(12),
decoration: BoxDecoration(
color: Colors.purple,
borderRadius: BorderRadius.circular(8),
),
child: Text(
'Tap me for info',
style: TextStyle(color: Colors.white, fontSize: 18),
),
),
),
SizedBox(height: 50),
InteractiveTooltipHost(
direction: TooltipDirection.top,
dismissible: false, // User must tap "Got It!"
showDuration: Duration(minutes: 5), // Stays until "Got It!" is pressed
tooltipContent: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text(
'Welcome to this feature! Tap "Got It!" to continue.',
textAlign: TextAlign.center,
),
SizedBox(height: 8),
ElevatedButton(
onPressed: () {
// In a real scenario, you'd use a GlobalKey or a callback
// to get a reference to the _InteractiveTooltipHostState
// and call _hideTooltip()
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('Tooltip dismissed via button!')),
);
// For demonstration, we'll manually refresh, but you need a proper state management
// to dismiss this specific tooltip.
// A more elegant solution would involve passing a dismiss callback
// from _InteractiveTooltipHostState to tooltipContent.
},
child: Text('Got It!'),
),
],
),
child: FloatingActionButton(
onPressed: () {},
child: Icon(Icons.add),
heroTag: 'add_button_tooltip',
),
),
],
),
),
),
);
}
}
void main() {
runApp(MyInteractiveTooltipApp());
}
Enhancements and Considerations
- Dynamic Tooltip Size: The current position calculation uses assumed
tooltipWidthandtooltipHeight. For a robust solution, you'd need to calculate the actual size of thetooltipContentafter it's rendered in theOverlayEntry, possibly by using aLayoutBuilderor a customRenderBoxthat reports its size. - Arrow Pointer: Add an arrow to the tooltip content that points to the target widget for better visual clarity. This would involve drawing a custom shape (e.g., using
CustomPainter) based on the tooltip's position relative to the target. - Auto-Positioning: Implement logic to automatically choose the best tooltip direction (top, bottom, left, right) based on available screen space.
- Dismiss Callback: Pass a
VoidCallbackfrom_InteractiveTooltipHostStatetotooltipContentso that buttons inside the tooltip can explicitly dismiss it. - Accessibility: Ensure tooltips are accessible, providing equivalent information for screen readers.
Conclusion
Creating interactive tooltip widgets in Flutter, while requiring a deeper understanding of the Overlay system, offers unparalleled flexibility and control. By leveraging OverlayEntry, GlobalKey, and custom gestures, you can build sophisticated tooltips that enhance user onboarding, provide actionable information, and significantly improve the overall user experience of your Flutter applications. Experiment with different animations, content types, and interaction patterns to create truly engaging UI elements.